Item talk:Q166594

From geokb

{

 "OpenAlex": {
   "display_name": "Gamification in Education and Learning",
   "description": "This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.",
   "keywords": [
     "Gamification",
     "Game-Based Learning",
     "Digital Games",
     "Motivation",
     "Educational Games",
     "Serious Games",
     "Learning Outcomes",
     "Student Engagement",
     "Intrinsic Motivation",
     "Health Gamification"
   ],
   "ids": {
     "openalex": "https://openalex.org/T10731",
     "wikipedia": "https://en.wikipedia.org/wiki/Gamification"
   },
   "subfield": {
     "id": "https://openalex.org/subfields/3204",
     "display_name": "Developmental and Educational Psychology"
   },
   "field": {
     "id": "https://openalex.org/fields/32",
     "display_name": "Psychology"
   },
   "domain": {
     "id": "https://openalex.org/domains/2",
     "display_name": "Social Sciences"
   },
   "updated_date": "2024-08-12T05:56:17.525234",
   "created_date": "2024-01-23",
   "type": "topic",
   "oa_id": "T10731",
   "id": "https://openalex.org/T10731"
 }

}