Item talk:Q166898
From geokb
{
"OpenAlex": { "cited_by_count": 574019, "created_date": "2024-01-23", "description": "This cluster of papers explores the concept of virtual presence and embodiment in virtual reality (VR) research. It delves into topics such as presence, embodiment, virtual reality technology, immersion, body ownership, peripersonal space, self-representation, cybersickness, social interaction, and learning outcomes in VR environments.", "display_name": "Virtual Presence and Embodiment in VR Research", "domain": { "id": "https://openalex.org/domains/3", "display_name": "Physical Sciences" }, "field": { "id": "https://openalex.org/fields/17", "display_name": "Computer Science" }, "id": "https://openalex.org/T10648", "ids": { "openalex": "https://openalex.org/T10648", "wikipedia": "https://en.wikipedia.org/wiki/Virtual_reality" }, "keywords": [ "Presence", "Embodiment", "Virtual Reality", "Immersion", "Body Ownership", "Peripersonal Space", "Self-Representation", "Cybersickness", "Social Interaction", "Learning Outcomes" ], "siblings": [ { "id": "https://openalex.org/T11707", "display_name": "Eye Tracking in Human-Computer Interaction" }, { "id": "https://openalex.org/T11398", "display_name": "Gesture Recognition in Human-Computer Interaction" }, { "id": "https://openalex.org/T13155", "display_name": "Impact of Emoticons on Computer-Mediated Communication" }, { "id": "https://openalex.org/T14074", "display_name": "Personas in User-Centered Design and Development" }, { "id": "https://openalex.org/T10789", "display_name": "Tangible User Interfaces in Human-Computer Interaction" }, { "id": "https://openalex.org/T10470", "display_name": "Usability Evaluation in Human-Computer Interaction" }, { "id": "https://openalex.org/T10803", "display_name": "User Experience and Design Research in HCI" } ], "subfield": { "id": "https://openalex.org/subfields/1709", "display_name": "Human-Computer Interaction" }, "updated_date": "2024-08-19T05:44:39.372494", "works_count": 43394, "oa_id": "T10648" }
}